This Library Interior Comp is another environment concept done for a recent EGBL project (educational games for PC and mobile apps). While there is minimal exaggeration, the style is not meant to be photo-realistic. The window treatment is purposefully vague until the in-game texture treatment and technical effects has been determined. The layout is critical for “pathing”. Some areas have been left bare and empty as guide for the model builders while other areas are cluttered with items and books for the prop builders and texture guide.
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